Roadmap
Roadmap
Development plan for ERROS. Milestones and scope will evolve as we test each phase with the community.
Phase 1
Pre-Alpha — Foundations
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Current FocusIn Progress
Core Survival Loop
- Fully interactable world + lootable containers
- Deep survival pillars (hunger, thirst, fatigue, injury care)
- Limb damage + medical management
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In Progress
Combat & Systems Bedrock
- Realistic weapon handling + shooting physics
- Full weapon customization pipeline
- Base building fundamentals + electricity groundwork
Phase 2
Alpha — Private Playtesting
Q3 2026✓
Invite Only
Player-Created Worlds
- Gardening + crop growth economy
- Polished building placement + upgrade flow
- Storage, crafting, and progression tuning
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Invite Only
Zombie Ecosystem v1
- Natural horde formation + density response
- Heat zones that react to player activity
- Initial heatmap tooling + decay rules
Phase 3
Beta — Public Playtesting
Q4 2026✓
Public Tests
World-Shaping Heat System
- Persistent heat accumulation across sessions
- Dynamic points-of-interest modifiers
- Performance + replication tuning
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Public Tests
Content Expansion
- New regions, POIs, and traversal options
- AI behaviors + environmental hazards
- Balance pass on combat + survival economy
Phase 4
Early Access
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Early Access
Live Ops & Stability
- Ongoing content drops + live tuning
- Modular events + seasonal changes
- Accessibility + onboarding improvements
Phase 5
1.0 — Full Release
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Release
Complete Experience
- Polished progression + endgame goals
- Finalized world state + balance pass
- Long-term support roadmap