Roadmap

Roadmap

Development plan for ERROS. Milestones and scope will evolve as we test each phase with the community.

Phase 1

Pre-Alpha — Foundations

Current FocusIn Progress

Core Survival Loop

  • Fully interactable world + lootable containers
  • Deep survival pillars (hunger, thirst, fatigue, injury care)
  • Limb damage + medical management
In Progress

Combat & Systems Bedrock

  • Realistic weapon handling + shooting physics
  • Full weapon customization pipeline
  • Base building fundamentals + electricity groundwork
Phase 2

Alpha — Private Playtesting

Q3 2026
Invite Only

Player-Created Worlds

  • Gardening + crop growth economy
  • Polished building placement + upgrade flow
  • Storage, crafting, and progression tuning
Invite Only

Zombie Ecosystem v1

  • Natural horde formation + density response
  • Heat zones that react to player activity
  • Initial heatmap tooling + decay rules
Phase 3

Beta — Public Playtesting

Q4 2026
Public Tests

World-Shaping Heat System

  • Persistent heat accumulation across sessions
  • Dynamic points-of-interest modifiers
  • Performance + replication tuning
Public Tests

Content Expansion

  • New regions, POIs, and traversal options
  • AI behaviors + environmental hazards
  • Balance pass on combat + survival economy
Phase 4

Early Access

Early Access

Live Ops & Stability

  • Ongoing content drops + live tuning
  • Modular events + seasonal changes
  • Accessibility + onboarding improvements
Phase 5

1.0 — Full Release

Release

Complete Experience

  • Polished progression + endgame goals
  • Finalized world state + balance pass
  • Long-term support roadmap